VR Pong is an immersive pong cup simulator using realistic physics that allows you to feel the satisfaction of sinking that last cup!
The requirement from the client was to make a game that preserves the feeling of playing a classic Pong/Arkanoid game but in VR. The gameplay needs to be designed in a way that makes sense in 3D/VR but still needs to be similar to the classic 2D game.
The client decides that the game should have a neon/futuristic style in terms of graphics. We want to implement real-time reflection which is very heavy on performance, and the Oculus Quest is basically a mobile device.
The biggest issue for gameplay is that in 3D/VR, player is using paddles to swing at the balls, and most of the time when the balls bounce back it is either too fast or out of reach. This wasn’t a problem in 2D where player just needed to move the paddle left and right using their mouse.
To solve this problem we pre-calculated the trajectory of the balls when they started to bounce back, and added assistance so they would always come within reach. The speed of the ball is also controlled based on difficulty. At the end we have a very playable and enjoyable gameplay where player can hit the ball consistently and have fun.